Prim’s Maze Generation

Procedural Maze Layout System Using Graph Expansion Logic

Procedural Generation Algorithms Level Design Systems

Developer Walk-through

SYSTEMS & RESPONSIBILITIES

This system generates maze-like layouts using Prim’s algorithm logic, producing a fully connected and solvable structure suitable for puzzle paths, dungeon corridors, or exploration spaces.

The maze is treated as a grid-based graph. Starting from a seed cell, the algorithm expands by selecting frontier edges and carving passages while maintaining global connectivity.

Grid size, random seed, corridor thickness, branching bias, start/end rules, and optional constraints such as dead-end trimming or guaranteed main paths.

Implemented procedural logic, validated maze connectivity, and structured the system for reuse in multiple level contexts. Focused on clean data flow and predictable generation.

RETURN TO THE SYSTEM VAULT